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 Recap : spoiler set 6

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sered
Elite WEJ
sered


Nombre de messages : 1231
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Date d'inscription : 28/06/2005

Recap : spoiler set 6 Empty
MessageSujet: Recap : spoiler set 6   Recap : spoiler set 6 EmptyMer 26 Juil à 14:37

Recap : spoiler set 6 Paircutlassesgy5

Recap : spoiler set 6 6_073

Recap : spoiler set 6 6_074

Recap : spoiler set 6 80d83859d1370295a3f0069e20cf47c3

Recap : spoiler set 6 0be0d9035f9f43577a0396a267d13e6b

Recap : spoiler set 6 0eaa774446c326a391028ee5a4a4ae85

Recap : spoiler set 6 6_016

Recap : spoiler set 6 JollyRoger

Sered


Dernière édition par le Jeu 10 Aoû à 14:11, édité 2 fois
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Elite WEJ
sered


Nombre de messages : 1231
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyMer 26 Juil à 14:57

Et une nouvelle carte !

Recap : spoiler set 6 6_072

De dystemporalia. (cf. post-it : liens z'utiles)
Une autre devrait suivre d'ici la fin de la semaine.

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Elite WEJ
sered


Nombre de messages : 1231
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyVen 28 Juil à 10:44

Porkuslime from the TKG Forums a écrit:
"In Scrye 100, which I got last night, there is an article on page
47 "Meet the Hidden Stars of Anachronism, Set 6"

In this article, the author (Joshua deVore) talks about 2 new cards.

Falx - Romanian Sword - from Burebista pack. 2 Handed sword,
Initiative 3, 2 damage. The attack grid is +1 for the 2 squards
directly in front of the wielder, and a +0 to the left front.
Special ability - Once each Round, when you attack with this weapon,
if the difference between the dice in the attack roll is greater
than 2, you may discard one the the defenders non-weapon support
cards.

the author points out that you do not have to exceed the defenders
roll by 2, just that there has to be a difference of at least 2..
so .. a hit is not required. I am not sure if this means the number
on the dice you roll, or if this means the difference between the
attackers total, and the defenders total.. the article is a little
vague I think. (thanks CullodenRon for bringing this up and making
me re-check the article)

Lu Bu - Chinese Male Warrior. Life 7, Spd 3, Ex 6, Dam 1. Special
Ability - While you have a ranged weapon, you may use another 1
handed weapon. You may ignore hand requirements for this extra
weapon. When you attack with a ranged weapon, you may use your basic
attack grid for that attack. (I do not know what his attack grid is,
it is not specified in the article)

The author suggests that Cortes' Arcabuz is an ideal weapon for this
warrior.

Neither card came with a picture, the information I provide above
was italicized in the article, for the most part. "

-Porkuslime

Falx - Epée Roumaine - (booster Burebista).
Epée à 2 mains,
Initiative 3,
2 dégats.
Code:
|+0|+1|+1|
|__|/\|__|
(si j'ai bien compris)
Capacité Spéciale - Une fois par round, lorsque vous effectuez une attaque avec cette arme, si la différence entre les dés du jet d'attaque est supérieure à 2, vous pouvez défausser une des cartes ressources du défenseur n'étant pas un arme.
(le rédacteur a un vieux doute sur la différence : est-ce entre les deux dés du jet d'attaque ou entre le jet d'attaque et de défense ?)

Et... "Oh my God ! It's..."

Lu Bu - Guerrier Chinois Homme
Vie : 7
Vitesse : 3
Exprience 6
Dégats 1
Capacité Speciale - Tant que vous possédez une arme de tir, vous pouvez utilisee une autre arme à 1 main. Vous pouvez ignorer les restrictions de main pour cette arme supplémentaire.
Lorsque vous attaquez avec cette arme de tir, vous pouvez utiliser votre grille d'attaque de base pour cette attaque. (la grille d'attaque n'est pas précisée dans l'article)

Sered


Dernière édition par le Ven 28 Juil à 11:51, édité 1 fois
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Nairod
Wejeurs Fou



Nombre de messages : 388
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Date d'inscription : 12/01/2006

Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyVen 28 Juil à 11:20

Euh a priori ranged weapon c'est plutot arme de tir que d'hast non?

je vérifie et confirme...

EDIT : donc j'ai vérifié et je confirme :
ranged weapon = arme de tir
polearm = arme d'hast.

pas grave sered, c'est déjà bien cool de t'occuper de ça ;-) a ce soir...
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Elite WEJ
sered


Nombre de messages : 1231
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyVen 28 Juil à 11:51

J'ai écrit arme d'Hast, moi ?

Sered Wink
à ce soir...
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tottibatigol
Wejeurs Fou
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Nombre de messages : 287
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Date d'inscription : 27/06/2005

Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyVen 28 Juil à 14:43

en ce moment il est dans son trip arme d'hast c'est pour ca il viyait ca trop beau....

petite stat sered = 5 armes - 80% d'armes d'hast

edit Sered :
= 100% d'armes à deux mains.

petite coquille Sgàthach an Eilein Sgiathanaich
un petit defaut de traduction:

sur la carte en eng:
Ban-Fhàidh: If your attack roll matches any players' initiative for any round, that attack deals +1 damage.

sur la carte en fr:
"Si votre jet d'attaque est égal à l'initiative pour ce round de n'importe quel joueur, cette attaque inflige + 1 dgts"

au tour 4 : possibilité de 8 initiatives différentes en eng alors qu'en francais c'est toujour 2. grosse différence entre "any" et "ce"

Ban-Fhàidh: If your attack roll matches any players' initiative for any round, that attack deals +1 damage.
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Wejeurs Fou



Nombre de messages : 388
Localisation : PARIS
Date d'inscription : 12/01/2006

Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyVen 28 Juil à 16:01

OUlah, je connais une danseuse qui va sortir de sa retraite dans les highlands vite fait!!!

Ah au fait histoire que ça ne te soit pas reproché, tu l'as signalé à nos amis free?

si tu veux je le fais.
Du coup interet a varier les plaisir! bon j'y tiens plus en fait j'y go!
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Elite WEJ
sered


Nombre de messages : 1231
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyDim 30 Juil à 10:52

De dystemporalia :

Recap : spoiler set 6 6_036

Recap : spoiler set 6 6_085

Sered
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Elite WEJ
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Nombre de messages : 1231
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyLun 31 Juil à 1:14

Depuis Anachronism tcg Yahoo Group :
Recap : spoiler set 6 Luweiel7

Sered


Dernière édition par le Lun 31 Juil à 12:45, édité 1 fois
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tottibatigol
Wejeurs Fou
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyLun 31 Juil à 10:08

tu veux parler de zhang fei plutot: http://groups.yahoo.com/group/anachronism_tcg/
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Elite WEJ
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyLun 31 Juil à 12:34

tottibatigol a écrit:
tu veux parler de zhang fei plutot: http://groups.yahoo.com/group/anachronism_tcg/
Zhang Fei est dans le premier post.
là, c'est Lu Wei.

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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyVen 4 Aoû à 23:54

De Anachronism tgc Yahoo group :

Recap : spoiler set 6 Babianshemaozo7

Et de la newsletter anglaise n°16 :

Recap : spoiler set 6 Fearsomereputationaq8

Recap : spoiler set 6 Piecesofeightvr9

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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyLun 7 Aoû à 16:19

Dernière carte du deck de ZF, toujours depuis le groupe Yahoo :

Recap : spoiler set 6 Changbanpoco3

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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyJeu 10 Aoû à 14:08

De dystemporalia :

Recap : spoiler set 6 6_084

et...
le poête au grand coeur...
le serviteur de ces Dames...

Recap : spoiler set 6 6_071

Sered
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Nombre de messages : 388
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyJeu 10 Aoû à 14:59

pas super convaincu par ces deux cartes. le perso est potable mais pas non plus transcendant, sauf peut-etre contre les perso à 6 PV:
ils commencent à 5, oprichniki => 3, avec Yng weng ye, 1, reste plus q'à passer une attack de base et c'est réglé!
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Elite WEJ
sered


Nombre de messages : 1231
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Date d'inscription : 28/06/2005

Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyVen 11 Aoû à 14:18

Dernière carte du deck de Zang Fei :

Recap : spoiler set 6 620cjj9

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dreamwej
Rang: Administrateur
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Nombre de messages : 800
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyVen 11 Aoû à 14:54

beaucoup mieux que les 2 dernières!!!
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyDim 13 Aoû à 15:42

Avec les turques, tout est dans la subtilité :

de Dystemporalia, ça doit être la dernière carte du booster de Mehmed II.

Recap : spoiler set 6 6_083

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Nombre de messages : 1231
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyMer 16 Aoû à 11:50

Le spoiler complet dispo sur le forum TKG :
spoiler complet en Anglais :
Citation :
CHINESE


Cao Cao (Wind)
-- -- --
+2 +0 --
+1 /\ --
-- -- +0
Chinese ● Warrior ● Male
Life: 7
Speed: 3
Experience: 4
Damage: 1
????: When you are hit, you may give your next roll -2. If you do, reduce the damage of the attack to 2.
Illustration: Set: 6 Card: 1/100

(1) Wei Guo (Earth)
Chinese ● Inspiration ● Quest
???? - Reveal: If your warrior in the previous game this match was Chinese, gain 1 life and +3 experience.
????: While this card is in play, your attacks deal +1 damage.
Illustration: Set: 6 Card: 2/100

(5) Yi Tian Dao (2)
-- -- --
+2 -- -1
-- /\ +1
-- -- --
Chinese ● Weapon ● Sword (1 Hand)
????: After you miss with this weapon, if the difference between the dice in the attack roll was greater than 2, you may immediatly make an attack with this weapon, if possible. That attack deals +1 damage.
Illustration: Set: 6 Card: 3/100

(5) Guandu Hu Cheng He
Chinese ● Armor ● Location
????: Your defense rolls gain +1. While you have less than 4 life, your defense rolls gain an additional +2 and attacks against you can not deal more than their base damage. Your defense rolls can not gain bonuses from abilities on your other cards.
Illustration: Set: 6 Card: 4/100

(9) Jue Ying
Chinese ● Special ● Cavalry
???? - Reveal: You may move one space diagonally.
????: Once each turn, after you roll a 1, you may move one space.
Illustration: Set: 6 Card: 5/100


Lu Bu (Metal)
-- -- --
-- +2 +1
+0 /\ --
-- -- +1
Chinese ● Warrior ● Male
Life: 7
Speed: 3
Experience: 6
Damage: 1
????: While you have a ranged weapon, you may use another 1 handed weapon. You may ignore hand requirements for this extra weapon.
????: When you attack with a ranged weapon, you may use your basic attack grid for that attack.
Illustration: Set: 6 Card: 6/100

(1) Diao Chan (Wood)
Chinese ● Inspiration ● Ally ● Female
???? - Reveal: Deal 2 damage to your warrior.
????: While this card is in play, your attacks deal +1 damage.
Illustration: Set: 6 Card: 7/100

(5) Ji (2)
-- +0 +1
-- +2 --
-- /\ --
-- -- --
Chinese ● Weapon ● Polearm (2 Hands)
????: At the end of each opponent's turn, if that player did not move that turn, make an immediate attack against them with this weapon at +2.
Illustration: Set: 6 Card: 8/100

(5) Shi Tou Kou
Chinese ● Armor ● Torso
???? - Reveal: Roll a die. Place that number of counters on this card.
When you are dealt damage, you may remove one or more counters from thiscard to reduce the damage by 1 for each counter removed, to a minimum of 1.
Illustration: Set: 6 Card: 9/100

(8) Chi Tu Ma
Chinese ● Special ● Cavalry
????: At the end of each round, if you have a rival, or if initiative for this round is even, you may move one space. Then you may immediatly attack a rival, if possible. For this attack, the defense roll can not be modified.
Illustration: Set: 6 Card: 10/100


Ma Chao (Wood)
-- -- --
-1 +1 +0
-- /\ --
-1 -- --Chinese ● Warrior ● Male
Life: 7
Speed: 3
Experience: 3
Damage: 1
????: When you hit, if any of the dice in the attack roll is a 6, you may discard one of the defender's allies.
????: While there is an ally in play, your attacks deal +1 damage.
Illustration: Set: 6 Card: 11/100

(3) Wu Hu (Wood)
Chinese ● Inspiration ● Ally
???: Once each turn, after an opposing warrior with an earth card moves, they get -2 to their next roll.
????: When you make a basic attack, if you are a Wood warrior and if any dice of the defense roll is a 1, the attack deals +1 damage.
Illustration: Set: 6 Card: 12/100

(1) Shan Dian Mao (2)
+2 -- +2
-- +0 --
-- /\ --
-- -- --
Chinese ● Weapon ● Polearm (2 Hands)
????: When you attack a rival with this weapon, you may re-roll the attack roll, and that attack deals +1 damage.
Illustration: Set: 6 Card: 13/100

(2) Yin Tou Hui
Chinese ● Armor ● Head
????: When an opponent rolls a 6 on an attack roll, they become your rival until the end of the next round.
????: When you are attacked, if your defense roll is less than the attacker's experience, the attack deals -1 damage, to a minimum of 1.
Illustration: Set: 6 Card: 14/100

(5) Biao Qi Jiangjun
Chinese ● Special ● Ally ● Cavalry
????: If you take more than one damage from basic attacks from the same warrior in a single turn, that warrior is your rival.
????? - Action: Once each round, make a basic attack, if possible. For each cavalry card you have in play, the attack roll gets -1 and deals +1 damage.
Illustration: Set: 6 Card: 15/100


Zhang Fei (Wind)
-- -- --
+1 +0 --
-- /\ +1
+1 -- --
Chinese ● Warrior ● Male
Life: 8
Speed: 3
Experience: 6
Damage: 1
Kuai shu: Your support cards gain +2 initiative.
Kuai shu fan ying: After an opponent damages you, if you have less than 3 life, your next attack roll is considered doubles.
A man of incredible strength and martial prowess, Zhang Fei swore brotherhood with Guan Yu and Liu Bei, and was one of the Tiger Generals of Shu.
Illustration: Tyler Walpole Set: 6 Card: 16/100

(3) Chang Ban Po (Earth)
Chinese ● Inspiration ● Location
Chao nong: If you lost initiative for the current round, warriors that are not adjacent to your warrior are your rivals.
Bei zhan: When an opponent moves into a space adjacent to you, you may immediately make a basic attack against them at +0.
Facing an army of 10,000 soldiers, Zhang Fei challenged any man to fight him for the Chang Ban Bridge. None dared accept.
Illustration: Tyler Walpole Set: 6 Card: 17/100

(6) Ba Bian She Mao (2)
+1 +1 -1
+1 -- --
-- /\ --
-- -- --
Chinese ● Weapon ● Polearm (2 Hands)
Ju Shang: If you have 4 or less life, attack rolls with this weapon gain +2.
Hou zhou li: After you take damage, if you have 4 or less life, you may move one space.
Zhang Fei's spear was over eighteen feet long, yet he wielded it as though it were a mere twig.
Illustration: Tyler Walpole Set: 6 Card: 18/100

(6) Tie Xia Bi Hu Jia
Chinese ● Armor ● Arms
Wan qiang de ren: Opponents can not re-roll your dice or modify your experience.
Jiao liu da: After you are hit by a rival's weapon attack, deal 2 damage to the attacker. You take no damage from your rival's critical hits.
Illustration: Tyler Walpole Set: 6 Card: 19/100

(8) Lu Wei
Chinese ● Special ● Location
Mai Fu: Opponents with Wood or Earth cards get -1 to all of their rolls.
Chong zheng: Once each round, when you make a roll, if you are a Wind warrior, you may re-roll up to two dice of that roll.
According to cultural tradtition, Zhang Fei captured Zhou Yu, a great Wu general. After humiliating him, Zhang Fei set him free.
Illustration: Tyler Walpole Set: 6 Card: 20/100


Zhang Chao (Fire)
-- -- --
+0 -- +2
-- /\ --
-1 -- -1
Chinese ● Warrior ● Male ● Mystic
Life: 7
Speed: 3
Experience: 3
Damage: 1
????: You may have 2 Inspirations in play
????: At the start of each round, if an inspiration was revealed that round, you may move one space and then immediatly make a basic attack, if possible.
Illustration: Set: 6 Card: 21/100

(2) Huang Lao Jun (Aether)
Chinese ● Inspiration ● Deity
???: After you make a roll, if the difference between any two of the dice was greater than 3, your next successful attacks deals +1 damage.
Illustration: Set: 6 Card: 22/100

(0) Tai Chi Gun (2)
-- -- -1
-- +2 +1
-- /\ --
-- -- --
Chinese ● Weapon ● Polearm ● Bludgeon (2 Hands)
????: At the start of each round, roll two dice. Once each turn this round, after you make an attack or defense roll, you may set the roll to the value of this roll.
Illustration: Set: 6 Card: 23/100

(7) Tie Chen Shan Qi Gong
Chinese ● Armor ● Ability
????: Players may not make attacks outside of their turn.
????: After you hit an opponent, your next defense roll gains +2.
Illustration: Set: 6 Card: 24/100

(8) Huang Jin Zhi Luan
Chinese ● Special ● Quest
????: Abilities on armor cards played by warriors with a metal card in play have no effect.
????: Once this game, after you are attacked by a weapon, if you are a fire warrior, gain +1 speed for the rest of the game.
Illustration: Set: 6 Card: 25/100


Dernière édition par le Mer 16 Aoû à 11:50, édité 1 fois
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Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyMer 16 Aoû à 11:50

Citation :
PIRATE

Anne Bonny (Wind)
-- -- --
+2 -- -1
-- /\ +1
-- -- --
Irish ● Pirate ● Warrior ● Female ● Male
Life: 8
Speed: 3
Experience: 6
Damage: 1
????: At the start of each round, if you revealed a special, choose a warrior. The chosen warrior's next roll is set to the initiative of the special card you revealed that round.
Illustration: Set: 6 Card: 26/100

(7) Calico Jack Rackham (Water)
Irish ● Pirate ● Inspiration ● Ally ● Male
????: When you hit, if any die of the attack roll was less than the defenders life and the defender has less than 2 experience, deal 1 damage to them. Otherwise, the defender gets -2 experience.
Illustration: Set: 6 Card: 27/100

(9) Flintlock Pistol (0)
<NO ATTACK GRID>
Irish ● Pirate ● Weapon ● Ranged (1 Hand)
???? - Reveal: Choose an opponent. You and the chosen opponent each roll two dice and add the total initiative of your respective cards to your rolls. If your total is higher, discard this card and deal 2 damage to the opponent.
Illustration: Set: 6 Card: 28/100

(4) Pleading the Belly
Irish ● Pirate ● Armor ● Ability
????: Before an opponent uses a card ability, if you have a female warrior, you may discard this card and allow that opponent to examine your face-down support cards. If you do, that use of the card ability has no effect.
Illustration: Set: 6 Card: 29/100

(7) Ye Dirty Swabs
Irish ● Pirate ● Special ● Quest
????: At the start of each of your turns, if you have less life than each opponent, you gain +1 speed and your attack rolls gain +1 that turn.
????: You may use another special card.
"If there's a man among ye, ye'll come out and fight like the men ye are thought to be." – Anne Bonny
Illustration: Set: 6 Card: 30/100


Black Bart (Fire)
-- -- --
+1 +2 -1
+0 /\ --
-- -- --
Welsh ● Pirate ● Warrior ● Male
Life: 7
Speed: 3
Experience: 6
Damage: 1
????: Dice in attack or defense rolls can not be modified
????: At the start of each round, if you revealed an armor card that round, your defense rolls gain +1 that round.
Illustration: Set: 6 Card: 31/100

(7) Davy Jones' Locker (Water)
Welsh ● Pirate ● Inspiration ● Quest
????: Players can not use abilities on cards in discard piles. Cards in discard piles can not come into play.
????: At the start of each of your turns, if you have less than 4 life, gain +1 speed for that turn.
Illustration: Set: 6 Card: 32/100

(5) Small Sword (1)
-- -- --
+0 +2 +1
-- /\ --
-- -- --
Welsh ● Pirate ● Weapon ● Sword (1 Hand)
????: Twice each round, after you roll doubles on an attack roll, gain +1 speed for the rest of the game. You may use another weapon.
Illustration: Set: 6 Card: 33/100

(6) Plumed Hat
Welsh ● Pirate ● Armor ● Head
????: Your rivals' attacks can not gain bonuses larger than +0 from their attack grids.
????: If you are a Pirate, your rolls gain +1. You may use another armor card.
Black Bart never went into battle without a tricorn hat decorated with a huge, scarlet feather.
Illustration: Set: 6 Card: 34/100

(3) A Straight Ship
Welsh ● Pirate ● Special ● Code
???? - Reveal: Choose an opponent. They may choose to set their experience to 0. If they do not, they are your rival.
????- Reveal: You may move your warrior up to two spaces.
Illustration: Set: 6 Card: 35/100


Blackbeard (Water)
-- -- --
+0 -- +1
+1 /\ +0
-- -- --
Briton ● Pirate ● Warrior ● Male
Life: 6
Speed: 3
Experience: 8
Damage: 1
Opportunist: At the end of the round, if you revealed a weapon that round and it is still in play, you may immediately make a weapon attack at +0.
Serving as a privateer for Queen Anne, Edward Teach later set up base in the outer banks as the dreaded Blackbeard, piratical scourge of the seas.
Illustration: Tyler Walpole Set: 6 Card: 36/100

(4) Blackbeard's Jolly Roger (Water)
Briton ● Pirate ● Inspiration ● Item
Douse - Reveal: Set the experience of all opponents with a fire card to 0.
Replenish: At the end of each round, if you are a Water warrior, gain 1 life. You cannot gain life from other card abilities.
A horned skelton represented death and the devil, a spear threatened a violent end, and a bloodied heart promised an agonising fate.
Illustration: Tyler Walpole Set: 6 Card: 37/100

(5) Pair O'Cutlasses (2)
-- -- --
+0 -- +0
+1 /\ +1
-- -- --
Briton ● Pirate ● Weapon ● Sword (2 hands)
Versatile Stance: At the start of each round, you may choose to have your attack rolls with this weapon gain +2. Otherwise your defense rolls this round gain +1.
Barrage - Action: Attack a rival with this weapon, if possible.
Balckbeard went into battle festooned with pistols and wielding a pair of savage cutlasses.
Illustration: Tyler Walpole Set: 6 Card: 38/100


(6)Fearsome Reputation
Briton ● Pirate ● Armor ● Ability
Strike Fear: At the start of each round, each of your opponents rolls 2 dice. If the result is less than their life or if they are your rival, their rolls this round get -2.
So terrifying was Blackbeard's reputation that merchant ships were known to lose the will to fight the instant they recognized his flag.
Illustration: Tyler Walpole Set: 6 Card: 39/100

(1) Pieces of Eight (1)
Briton ● Pirate ● Special ● Item ● Quest
Treasure Hunt: Each time you tie a roll with an opponent, place a counter on this card. While this card has any counters, your attack rolls gain +1.
Greed: At the start of any round, you may remove a counter from this card. If you do, an opponent of your choice is your rival for that round.
Asked by one of his crew where his treasure hoard was buried, Blackbeard bellowed that only he “...and the devil knew where it was, and the longest liver shall take it.”
Illustration: Tyler Walpole Set: 6 Card: 40/100


Grainne Ni Mhaille (Metal)
-- -- --
-- +1 +1
+2 /\ --
-- -- --
Irish ● Pirate ● Warrior ● Female
Life: 8
Speed: 3
Experience: 4
Damage: 1
????: After an opposing card is discarded, you may discard one of your face-up support cards and put the opposing card into play in its place.
Illustration: Set: 6 Card: 41/100

(6) Pirate Legacy (Wind)
Irish ● Pirate ● Inspiration ● Ability
????: If an opponent with a fire or water card rolls doubles, your next attack roll is considered doubles.
Illustration: Set: 6 Card: 42/100

(3) Boarding Axe (2)
-- -- --
+0 -- +1
+1 /\ --
-- -- --
Irish ● Pirate ● Weapon ● Axe (1 Hand)
????: Attacks with this weapon deal +1 damage against warriors with a wood card.
????: When you are attacked with a weapon, if you are a metal warrior, you may re-roll your defense roll.
Illustration: Set: 6 Card: 43/100

(9) Articles of Interrogatory
Irish ● Pirate ● Armor ● Code
???: If the total initiative of your cards is less than 18, your rolls gain +1. At the start of any round, if the total initiative of your cards is 18, discard this card and gain +2 speed for that round.
Illustration: Set: 6 Card: 44/100

(6) Pirate Stronghold
Irish ● Pirate ● Special ● Location
????: After an opponent re-rolls one or more dice of one of their rolls, that roll gets -2.
???? - Reveal: Gain 2 life. If this card leaves play, deal 3 damage to your warrior.
Illustration: Set: 6 Card: 45/100


Sir Francis Drake (Earth)
-- -- --
-- +0 +1
+2 /\ --
-- -- --
Briton ● Pirate ● Warrior ● Male
Life: 7
Speed: 3
Experience: 5
Damage: 1
???? - Action: Choose an opponent and roll two dice. If your total is less than the opponent's life, you may move to any unoccupied space adjacent to them. Otherwise, you may immediately make an attack against them, if possible.
Illustration: Set: 6 Card: 46/100

(5) Good Queen Bess (Wind)
Briton ● Pirate ● Inspiration ● Ally ● Female
???? -Reveal: All of your rolls this round gain +1.
????: If you have less than 4 life, all of your non-defense rolls gain +2.
Illustration: Set: 6 Card: 47/100

(4) Swept-Hilt Rapier (2)
-- -- --
+0 +1 --
-- /\ +1
-- -- --
Briton ● Pirate ● Weapon ● Sword (1 Hand)
???: When you are attacked, if you have another weapon and your defense roll is greater than the attacker's experience, the attack can not deal more than base damage.
Illustration: Set: 6 Card: 48/100

(0) El Draco
Briton ● Pirate ● Armor ● Title
????: You do not take damage from opponents with a water card until the end of each round that the damage was dealt.
????: After you lose an initiative tie or a tied roll, if you are an Earth warrior, you may immediatly make an attack with one of your weapons, if possible.
Illustration: Set: 6 Card: 49/100

(5) Letter of Marque
Briton ● Pirate ● Special ● Item
???? - Reveal: Choose an opponent. While your total initiative is less than the chosen opponent's, they are your rival.
????: While you have a rival, your defense rolls gain +1.
Illustration: Set: 6 Card: 50/100
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Nombre de messages : 1231
Localisation : Paris XI - Nation
Date d'inscription : 28/06/2005

Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyMer 16 Aoû à 11:51

Citation :
ROMANIAN

Burebista (Earth)
-- -- --
+3 -- -1
-- /\ --
-- -- --
Romanian ● Warrior ● Male
Life: 8
Speed: 3
Experience: 2
Damage: 1
????: At the start of the game, you may move to any space in the arena.
????: After you take damage from an opponent, if you have less than 3 life, move to any space in the arena.
Illustration: Set: 6 Card: 51/100

(5) Zamolxis (Earth)
Romanian ● Inspiration ● Ally ● Male
????: Once each turn, after an opponent makes a roll, you may decrease the value of one die in the roll by one.
????: At the start of each round, if an opponent revealed an inspiration, discard this card. For the rest of the game, that warrior is your rival.
Illustration: Set: 6 Card: 52/100

(3) Falx (2)
-- +1 --
+0 +1 --
-- /\ --
-- -- --
Romanian ● Weapon ● Sword (2 Hands)
????: Once each Round, when you attack with this weapon, if the difference between the dice in the attack roll is greater than 2, you may discard one the the defenders non-weapon support cards.
Illustration: Set: 6 Card: 53/100

(7) Casca Dacica
Romanian ● Armor ● Head
???? - Reveal: Roll one die and place it on this card.
????: Once each turn, you may swap one of the dice in an attack roll against you with the die on this card. At the end of each round, decrease the value of the die on this card by 1 if possible.
Illustration: Set: 6 Card: 54/100

(3) Kogaion
Romanian ● Special ● Location
???? - Reveal: Your next attack deals +1 damage for each Earth and Special card in play.
Illustration: Set: 6 Card: 55/100


Michael the Brave (Metal)
-- -- --
+0 -- -1
+1 /\ --
-- -- --
Romanian ● Warrior ● Male
Life: 7
Speed: 3
Experience: 4
Damage: 1
????: When you reveal this warrior, choose a card type. Abilities on cards of the chosen type played by warriors with more experience than your warrior have no effect.
Illustration: Set: 6 Card: 56/100

(3) Liga Sfinta (Aether)
Romanian ● Inspiration ● Ally
????: After an aether, earth, or wood card is revealed, you gain +6 initiative for that round.
????: At the end of any round, if you have less than 3 life, you may discard this card to set your life to 4.
Illustration: Set: 6 Card: 57/100

(5) Buzdugan (2)
-- -- --
+0 +0 +0
+0 /\ +0
-- -- --
Romanian ● Weapon ● Bludgeon (1 Hand)
????: After you attack with this weapon, if the high die of your attack roll was greater than the high die of the defense roll, deal 1 damage to the defender unless they discard one of their face up armor cards.
Illustration: Set: 6 Card: 58/100

(6) Buzunare La Armura
Romanian ● Armor ● Legs
????: Your defense rolls gain +1.
????: When you are attacked by a rival, you may decrease the value of one die in the attack roll by 1. Your next attack roll against that rival gains +1.
Illustration: Set: 6 Card: 59/100

(7) Slujba Valaha
Romanian ● Special ● Quest
???? - Reveal: Discard this card to turn an opposing support card face down. At the end of the round, turn that card face up.
Illustration: Set: 6 Card: 60/100


Micrea the Old (Water)
-- -- --
+1 -- --
-1 /\ +0
-1 -- --
Romanian ● Warrior ● Male
Life: 8
Speed: 3
Experience: 7
Damage: 1
???: At the start of the game, look at all opponent's face-down support cards. You may change the position of two of your face-down support cards.
???: If you have a location card, your attack rolls gain +2.
Illustration: Set: 6 Card: 61/100

(4) Manastirea Cozia (Wood)
Romanian ● Inspiration ● Location
????: Opponents with an inspiration can not attack you with their first action of each of their turns.
Illustration: Set: 6 Card: 62/100

(2) Buzdugan Cu Crampoane (2)
-- -- --
+0 +1 +0
-- /\ --
-- -- --
Romanian ● Weapon ● Bludgeon (1 Hand)
????: Once each round, after you hit with this weapon, the defender's attack rolls get -1 for the rest of the game.
???? - Action: If you have a rival, you may move one space. Your next attack with this weapon this turn deals +1 damage.
Illustration: Set: 6 Card: 63/100

(4) Placa Armura Spate
Romanian ● Armor ● Torso
????: Your defense rolls gain +1. When you are attacked by an opponent who is directly or diagonally behind you, you may reduce the value of up to two of the dice in the attack or the defense rolls by 1 each.
Illustration: Set: 6 Card: 64/100

(4) Tratatul De La Nicopole
Romanian ● Special ● Item
????: If you have less than 4 life, opponents can not attack you with weapons.
????: Opponents with more than one card with hand requirements, a card that requires two hands, or a location card, are your rivals.
Illustration: Set: 6 Card: 65/100


Stephen the Great (Fire)
-- -- --
-1 -- +3
-- /\ +1
-- -- --
Romanian ● Warrior ● Male
Life: 7
Speed: 3
Experience: 8
Damage: 1
????: After you are hit by a weapon, you may immediatly make a basic attack at +2.
Illustration: Set: 6 Card: 66/100

(5) Papa Sixtus Al IV-Lea (Aether)
Romanian ● Inspiration ● Ally ● Male
????: Any opponent without an inspiration is your rival.
????: Your first attack roll each turn against a rival gains +3.
Illustration: Set: 6 Card: 67/100

(2) Sabie Pentru O Mana I Jumatate (2)
+1 -- --
+1 +1 +0
-- /\ --
-- -- --
Romanian ● Weapon ● Sword (1 hand)
????: If you have no other cards with hand requirements, attacks with this weapon deal +1 damage.
Illustration: Set: 6 Card: 68/100

(3) Manu'I De Armura
Romanian ● Armor ● Torso
????: If the last attack you made hit, your rolls gain +1.
????: Your basic attack rolls against rivals or opponents with no weapon gain +1. These attacks deal +1 damage.
Illustration: Set: 6 Card: 69/100

(2) Athleta Christi
Romanian ● Special ● Title
????: At the start of each round, you may immediatly make a basic attack t +0 against each opponent who revealed a card with greater initiative than your warrior's experience.
Illustration: Set: 6 Card: 70/100


Vlad Tepes
-- -- --
-- +2 -1
-1 /\ --
-- -- --
Romanian ● Warrior ● Male
Life: 7
Speed: 3
Experience: 9
Damage: 1
Tragere in Deapa: At the start of the game, deal 1 damage to all opposing warriors.
Playing a crucial role in the defense of Christendom, Vlad's brutal tactics, including the impalement of over 20,000 victims, earned him a fearsome reputation.
Illustration: RK Post Set: 6 Card: 71/100

(1) Cupa de Aur (Metal)
Romanian ● Inspiration ● Item
Puterea legii: Your attack rolls gain +2. At the start of each of your opponent's turns, if this card is in play, that player may discard one of their support cards and become your rival to put this card into play in the discarded card's place.
Vlad put this goblet in a square in Tirgoviste, allowing all to drink from it, on the condition that none dare take it. So harsh were his punishments that none did.
Illustration: RK Post Set: 6 Card: 72/100

(2) Sabie Puternica (2)
-- +1 --
-- +1 +0
-- /\ -2
-- -- --
Romanian ● Weapon ● Sword (2 hands)
Rpboj: After any player attacks, your attack rolls with this weapon this round gain +1, to a maximum of +4. At the start of any round, if an opponent revealed a card with an initiative greater than 6, gain +1 speed.
Vlad fought savagely against the Ottoman Empire, seeking always to drive his sword through its crescent heart.
Illustration: RK Post Set: 6 Card: 73/100

(5) Pieptarul Lui Vlad Dracul
Romanian ● Armor ● Torso
Pazit: Your defense rolls gain +1.
Handicapat: When you are attacked, card abilities on opposing weapons have no effect.
"The Sultan's army came across a field of stakes … upon which he could see the impaled bodies of mem, women, and children, about twenty thousand of them." - Mahmud Pasha
Illustration: RK Post Set: 6 Card: 74/100

(6) Cetatea Poenari
Romanian ● Special ● Location
Patria: All of your rolls gain +1.
Asediat: At the start of each round, any opponent may deal 2 damage to their warrior. If they do so, discard this card.
Vlad's wife hurled herself from the tower into the Arges River during a Turkish siege in 1462. Today, this section of the Arges is called Riul Doamnei, "The Lady's River".
Illustration: RK Post Set: 6 Card: 75/100
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Nombre de messages : 1231
Localisation : Paris XI - Nation
Date d'inscription : 28/06/2005

Recap : spoiler set 6 Empty
MessageSujet: Re: Recap : spoiler set 6   Recap : spoiler set 6 EmptyMer 16 Aoû à 11:51

Citation :
TURKISH

Beyazid I the Thunderbolt (Water)
-- -- --
+0 +1 --
-- /\ +1
-- -- --
Turkish ● Warrior ● Male
Life: 8
Speed: 3
Experience: 6
Damage: 1
????: Your opponent's attack rolls gain +1.
????: If you have less than 5 life, your attack rolls gain +3.
Illustration: Set: 6 Card: 76/100

(4) Konstantinya (Earth)
Turkish ● Inspiration ● Location
???? - Action: Once each game, if this card is in play or in your discard pile, and if your warrior is Turkish, Roman, or Holy Roman, make an attack with one of your weapons at +0.
Illustration: Set: 6 Card: 77/100

(4) Mech (1)
-- -- --
-- +1 +1
+0 /\ --
-- -- --
Turkish ● Weapon ● Sword (1 Hand)
???? - 2 Actions: Make three consecutive attacks with this weapon, if possible.
Illustration: Set: 6 Card: 78/100

(7) Tura
Turkish ● Armor ● Shield (1 Hand)
????: After you make a defense roll, discard this card to set the roll to 12.
Illustration: Set: 6 Card: 79/100

(9) Savasi Nicopolis
Turkish ● Special ● Quest
???? - Reveal: For this round, defense rolls get -2.
Illustration: Set: 6 Card: 80/100


Memhed the Conquerer (Wind)
-- -- --
-- +1 +1
+0 /\ --
-- -- --
Turkish ● Warrior ● Male
Life: 9
Speed: 3
Experience: 2
Damage: 1
Fethetmek: When you attack, while you have a location card, the defender's card abilities have no effect for this attack. If the defender is your rival, the attack gains +2.
The first Sultan of the Ottoman Empire, Mehmed II also claimed the title "Caesar of the Roman Empire" after he captured Constantinople.
Illustration: Szucs Gregory Set: 6 Card: 81/100

(4) Hagia Sophia (Earth)
Turkish ● Inspiration ● Location
Erisilmez: Opposing warriors who are not adjacent to you cannot deal damage to your warrior.
Now a museum. having been a Greek Orthodox Church and a Mosque, when Emperor Justinian I completed it, he is said to have uttered, "Solomon, I have surpassed thee!"
Illustration: Szucs Gregory Set: 6 Card: 82/100

(6) Buzdovan (2)
-- -- --
+0 -- +1
+0 /\ --
-- -- --
Turkish ● Weapon ● Bludgeon (1 Hand)
Zalim salidirma: When you attack a rival, you may re-roll on die of the attack roll.
Serit vzkata: When you hit a rival with this weapon, you may discard one of that warrior's non-weapon support cards.
The flanged maces wielded by Ottoman troops were notable for their long metal sheath, which covered much of the upper part of the weapon's haft.
Illustration: Szucs Gregory Set: 6 Card: 83/100

(0) Rumeli Hisari
Turkish ● Armor ● Location
Ara: When you hit with a basic attack, if the total of your life and experience is less than the defender's initiative for the current round, gain 1 life.
Mehmed II built the Rumeli Hisari castle to provide a secure bas of operations, where he could prepare for the siege of Constantinople in safety.
Illustration: Szucs Gregory Set: 6 Card: 84/100

(Cool Mektup in Komutan
Turkish ● Special ● Item
Aramak: Move your warrior to any unoccupied space adjacent to the opposing warrior.
Hedef - Action: Choose and opponent and roll two dice. If the result is less than chosen warrior's experience, that warrior is your rival until the start of next turn.
"If you are Sultan, come and lead your armies. If I am Sultan, I hearby order you to come and lead my armies." -Mehmed II, to his father, Murad II.
Illustration: Szucs Gregory Set: 6 Card: 85/100


Murad IV the Cruel (Fire)
-- -- --
+2 +0 -1
-- /\ +1
-- -- --
Turkish ● Warrior ● Male
Life: 7
Speed: 3
Experience: 7
Damage: 1
????: After an opponent uses an action or reveal ability, deal 1 damage to that player's warrior.
Illustration: Set: 6 Card: 86/100

(3) Kosem Sultan (Wood)
Turkish ● Inspiration ● Ally ● Female
????? - Reveal: If this is the first card you reveal this game, place three counters on this card.
????: After you make a roll, you may remove one counter from this card to give the roll +1 or +2. If you do, your next roll gets -2.
Illustration: Set: 6 Card: 87/100

(7) Topuz (2)
-- -- --
-- +1 +0
-- /\ +1
-- -- --
Turkish ● Weapon ● Bludgeon (1 Hand)
???? - Reveal: You may discard an ally.
????: If you have a shield, your rolls gain +1.
Illustration: Set: 6 Card: 88/100

(6) Yasuk
Turkish ● Armor ● Head
???? - Reveal: You may move one space
????: After you use an action or reveal ability, your next attack roll gains +1.
Illustration: Set: 6 Card: 89/100

(4) Soczugwun
Turksih ● Special ● Ally
???: After you make an attack roll, you may reduce one of the dice by 1 to put a counter on this card.
????: Before you make a defense roll, you may remove a counter from this card. If you do, the attacker must re-roll all dice in the attack roll that are a 6.
Illustration: Set: 6 Card: 90/100


Selim I the Brave (Earth)
-- -- --
+0 +1 --
-1 /\ --
-- -- --
Turkish ● Warrior ● Male
Life: 9
Speed: 3
Experience: 6
Damage: 1
????: While you have no rivals, you can not win initiative.
????: Your attack rolls gain +2 against opponents whose initiative for the current round is greater than 6.
Illustration: Set: 6 Card: 91/100

(4) Qubbat Al-Nabi (Aether)
Turkish ● Inspiration ● Mystic ● location
???? - Reveal: Gain 1 life for each mystic card in play.
Illustration: Set: 6 Card: 92/100

(5) Kargi (3)
+0 +0 +1
-- -- --
-- /\ --
-- -- --
Turkish ● Weapon ● Polearm (2 Hands)
????: If you have more than 4 life, attacking with this weapon costs an additional action.
Illustration: Set: 6 Card: 93/100

(2) Silah Iman
Turkish ● Armor ● Torso
???: Your re-rolls gain +1
????: At the end of each round, if you have a mystic card, you may increase or decrease the initiative of your next support card by 5.
Illustration: Set: 6 Card: 94/100

(2) Khadim Ul Haremeyn
Turksih ● Special ● Title
????: Once each round, after an opponent becomes your rival, gain +1 speed on your next turn.
???: At the start of each round, if you revealed a location card, gain +1 speed that round.
Illustration: Set: 6 Card: 95/100


Suleiman I the Magnificent (Wood)
-- -- --
-- +0 +1
+2 /\ --
-- -- --
Turkish ● Warrior ● Male
Life: 10
Speed: 3
Experience: 10
Damage: 1
????: Each time you are hit, reduce the damage to 0. Deal 2 damage to your warrior that can not be modified.
Illustration: Set: 6 Card: 96/100

(3) Roxelana (Wood)
Turkish ● Inspiration ● Ally ● Female
????: Your attack rolls against rivals gain +2.
????: At the start of each round, if you lost intiative, deal 1 damage to each of your rivals.
Illustration: Set: 6 Card: 97/100

(4) Yataghan (2)
-- -- --
+1 +0 --
-- /\ +1
-- -- --
Turkish ● Weapon ● Sword (2 Hands)
????: After you make an attack roll with this weapon, if the defender has more than 4 life, you may set one die of the attack roll to 6.
Illustration: Set: 6 Card: 98/100

(4) Yarik
Turkish ● Amor ● Torso
????: Any opponent who rolls doubles is your rival.
????: Your defense rolls gain +1. Once each turn, when you are attacked, each time a die of the attack roll is re-rolled, you may re-roll one of the die of your defense roll.
Illustration: Set: 6 Card: 99/100

(4) Balyemez
Turksih ● Special ● ranged
???? - Reveal: You may discard a location card or support card in a space in the arena. If you have a rival, you may also discard any one of that player's support cards.
Illustration: Set: 6 Card: 100/100
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